Scribe Desk Textures WIP

General / 26 February 2021

Hello everyone! I wanted to share a bit of a texturing update on the little stylized scribe desk environment I'm currently working on. This is my first time painting stylized assets, and has been proven to be challenging. However, I love a challenge! I've been enjoying the process of creating hand-painted textures with a mixture of using generators, filters, my baked maps, and hand painting. Recently, I've been trying to figure out a solid method for achieving the type of stylized textures that I envisioned for this scene, and I've been doing a lot of research in different approaches and styles of stylized texturing (PBR and non-PBR). 

Right now, I just have all the base colors laid out as well as creating roughness and metallic maps to define what materials are considered metal in the scene and defining the different values of roughness between all the different types of materials. I've been using the barrels in the scene as my "experimentation mesh" to mess around with different stylized texture approaches. 


All the Base Colors, Roughness, and Metallic Maps have been laid out (the barrels are the most progressed in the scene, so my apologies if it sticks out like a sore thumb)


Barrel Texture Experimentation (Material Layer with a Stylized Baked Lighting Filter Layer)


Barrel Texture Experimentation (Base Color Layer with a Stylized Baked Lighting Filter Layer)